lonestar

0x10c-inspired space game based on the DCPU-16
git clone git://squid-tech.com/lonestar.git
Log | Files | Refs | README

commit 2161a1d8f9b0e32633b82c03dbebd55e414f9a96
parent e463c165ef4e003fab6d855705e4963f6a039092
Author: Josh Moore <jxm5210@g.rit.edu>
Date:   Tue, 19 Nov 2019 19:41:06 -0500

Add YouTube demo link to README.md
Diffstat:
MREADME.md | 2++
1 file changed, 2 insertions(+), 0 deletions(-)

diff --git a/README.md b/README.md @@ -11,6 +11,8 @@ To build from source: Clone this repository, import src/LoneStar into Unity, the ## Gameplay ***Note:*** This game is a work-in-progress, and it's currently little more than a tech demo. Expect the code, this README, and/or core gameplay to change significantly. +[Click here for the initial tech demo - YouTube](https://www.youtube.com/watch?v=lZ2O6ata904) + This game will be primarily focused on the [DCPU-16](https://github.com/lucaspiller/dcpu-specifications/blob/master/dcpu16.txt) and its interactions with external hardware devices. For example, you could program the DCPU to navigate your ship, transmit/receive data through communications modules, play games, and pretty much anything else you can think of! See section "Hardware" for more information. Click the red power button on the DCPU-16 to turn it on. When the CPU turns on, it will load whatever is in `rom.bin` to address 0x0000 and start executing it. The DCPU-16 will only load the first 0x10000 words into memory. If you are running the game from the Unity Editor, `rom.bin` will be located in the `bin/` folder. If you are running a standalone release of the game, `rom.bin` must be in the same directory as the game executable. Official releases of the game will always ship with a "stock" `rom.bin` that contains a basic kernel and drivers for officially-supported hardware.