lonestar

0x10c-inspired space game based on the DCPU-16
git clone git://squid-tech.com/lonestar.git
Log | Files | Refs | README

commit 630ccfc57d70243319b6a5678b095d198ff1dc88
parent dcbdd6e3f8e9f5598ea77848e504c3eae344dd57
Author: Josh Moore <jxm5210@rit.edu>
Date:   Mon, 18 Nov 2019 23:08:25 -0500

Merge branch 'master' of https://github.com/joshiemoore/LoneStar

Diffstat:
MREADME.md | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -28,7 +28,7 @@ Keyboard input is sent to a 16-word circular buffer starting at address `0x9000` The built-in screen is a very simple 320x200 monochrome bitmap starting at address `0x8000`. Each 16-bit word corresponds to a row of 16 pixels on the screen. -Unity Developers: Any Unity `GameObject` that implements the hardware API can be a pluggable hardware device! All you need to do is implement the `HWI()` function, which responds to hardware interrupts from the DCPU-16, and the `HWQ()` function, which responds to a request for information from the DCPU-16. This really is very powerful and extensible, and I look forward to seeing what kind of devices the community comes up with! Please see the included devices for examples on how to make your own devices. +Unity Developers: Any Unity `GameObject` that implements the hardware API can be a pluggable hardware device! All you need to do is implement the `HWI()` function, which responds to hardware interrupts from the DCPU-16, and the `HWQ()` function, which responds to a request for information from the DCPU-16. This really is very powerful and extensible, and I look forward to seeing what kind of devices the community comes up with! Please see the included devices in `src/LoneStar/Assets/Devices/` for examples on how to make your own devices. ## Planned Features * Ship control module that can be plugged into the DCPU-16 and used to drive the ship