0x10c-inspired space game based on the DCPU-16
git clone git://squid-tech.com/lonestar.git
Log | Files | Refs | README

commit 8ba24a7eaa35a9da5c74f2565aeafdd418efd115
parent 2161a1d8f9b0e32633b82c03dbebd55e414f9a96
Author: Josh Moore <jxm5210@g.rit.edu>
Date:   Tue, 19 Nov 2019 19:46:44 -0500

Update README.md
MREADME.md | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -4,7 +4,7 @@ It's the year 1988, and Nya Elektriska has introduced the SPC2000 Suspension Cha In LoneStar, you are not a billionaire or an officer in a galactic military. You are just some guy roaming the solar system in your 1986 J-TEK StarCruiser (aka "Space Winnebago"). You have no high-falutin' laser turrets, warp drives, or forcefields. What you do have, however, are some killer road tunes and your trusty DCPU-16 personal computing system. ## Building/Running -Binaries to run the game will be provided when the demo is officially released. +The latest binary can be downloaded [here](https://github.com/joshiemoore/LoneStar/releases/). Extract the archive, then run `LoneStar.exe`. Be sure to keep `rom.bin` in the same directory as the game binary. To build from source: Clone this repository, import src/LoneStar into Unity, then Build/Run.