lonestar

0x10c-inspired space game based on the DCPU-16
git clone git://squid-tech.com/lonestar.git
Log | Files | Refs | README

commit 99e8b340b0aab737d0c53bd903c1313d5c410539
parent 636233327aa75d0d8b27f49f1641691615bac534
Author: Josh Moore <jxm5210@rit.edu>
Date:   Wed, 20 Nov 2019 22:51:51 -0500

Merge branch 'master' of https://github.com/joshiemoore/LoneStar

Diffstat:
MREADME.md | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -8,6 +8,8 @@ The latest binary can be downloaded [here](https://github.com/joshiemoore/LoneSt To build from source: Clone this repository, import src/LoneStar into Unity, then Build/Run. +The game runs significantly faster if you run it as a standalone executable instead of running it directly from the Unity Editor. Just make sure you move `rom.bin` from `bin/` into your executable directory if you are building from source. + ## Gameplay ***Note:*** This game is a work-in-progress, and it's currently little more than a tech demo. Expect the code, this README, and/or core gameplay to change significantly. @@ -43,7 +45,7 @@ Unity Developers: Any Unity `GameObject` that implements the hardware API can be * ...and more! ## Features to Not Suggest -* Ship Building - I recommend Kerbal Space Program as a good spaceship-building game. +* Ship Building - I recommend Kerbal Space Program as a good spaceship-building game. I would like to implement some elements of ship customization, but most likely not in the "start from scratch and build a complete ship" sort of way. * More RAM/faster processor/expanded instruction set/etc. - Suggestions such as these will be referred to DCPU-16 spec v1.7. ## Contributing