lonestar

0x10c-inspired space game based on the DCPU-16
git clone git://squid-tech.com/lonestar.git
Log | Files | Refs | README

commit e463c165ef4e003fab6d855705e4963f6a039092
parent 6bf2de24a87667c5bb263294945bde40f9d94982
Author: Josh Moore <jxm5210@g.rit.edu>
Date:   Tue, 19 Nov 2019 19:24:21 -0500

Update README.md
Diffstat:
MREADME.md | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -28,7 +28,7 @@ Keyboard input is sent to a 16-word circular buffer starting at address `0x9000` The built-in screen is a very simple 320x200 monochrome bitmap starting at address `0x8000`. Each 16-bit word corresponds to a row of 16 pixels on the screen. -Unity Developers: Any Unity `GameObject` that implements the hardware API can be a pluggable hardware device! All you need to do is extend the `DeviceScript` class, overriding the `HWI()` function to implement the behavior your device should exhibit when it is issued a hardware interrupt. Then just make sure your class is added as a component of your device's root `GameObject`. This really is very powerful and extensible, and I look forward to seeing what kind of devices the community comes up with! Please see the included devices in `src/LoneStar/Assets/Devices/` for examples on how to make your own devices. +Unity Developers: Any Unity `GameObject` that implements the hardware API can be a pluggable hardware device! All you need to do is extend the `DeviceScript` class, overriding the `HWI()` function to implement the behavior your device should exhibit when it is issued a hardware interrupt. Then just make sure your class is added as a component of your device's root `GameObject`. This really is very powerful and extensible, and I look forward to seeing what kind of devices the community comes up with! Please see the included devices in `src/LoneStar/Assets/Devices/` and the base DeviceScript in `src/LoneStar/Assets/Scripts/` for examples on how to make your own devices. ## Planned Features * Ship control module that can be plugged into the DCPU-16 and used to drive the ship